Design & Creative
Design tools, generative media, video, audio, and 3D.
Design & Creative
9 launches
Figma
FeaturedTrendingInterface design in the browser with multiplayer editing.
Figma is a design tool that runs in the browser and lets several people edit the same file at once. Cursors are visible, changes appear live, and a comment can be attached to a specific element, which removes the file-versioning and hand-off problems that a desktop design tool creates. The product covers interface design: frames and layout, components with variants, a shared library of styles and components across files, and prototyping with transitions between screens. Design tokens and variables let a theme be changed in one place, and the developer hand-off view exposes measurements and assets. Because the file lives in the browser, the same link serves designers, engineers, and stakeholders, which is why the tool spread beyond design teams. The tradeoff is dependence on a hosted service: there is no offline-first mode comparable to a desktop application, and the organisation's design assets live in a vendor's account.

Astro
TrendingA web framework that ships zero JavaScript unless a component asks for it.
Astro is a web framework built around content. Pages are authored as components with an HTML-first template syntax, and by default the framework ships no client-side JavaScript for them. Interactive pieces are declared individually and hydrated on their own. The island model is the core idea: a page is mostly static HTML, and any component that needs interactivity is marked as an island with a hydration directive. That island can be written in React, Vue, Svelte, Solid, or plain JavaScript, and different islands on the same page can use different frameworks. The framework also ships a content collections API that validates front-matter against a schema at build time. Astro suits marketing sites, documentation, blogs, and content-heavy storefronts where interaction is limited to a few widgets. It is a poorer fit for applications where most of the interface is stateful and interactive, because the island boundaries then multiply and the static-first advantage shrinks.

Framer
A design tool that publishes the site it designs.
Framer is a design and publishing tool where the canvas and the live site are the same artifact. A designer lays out breakpoints visually, and publishing produces a hosted site with no separate build step or handoff to an engineer. The product covers the ground a design tool and a site builder would otherwise cover separately. Components can have variants and interactions, content can be bound to a CMS collection, and animations are configured on the canvas rather than written as code. Effects such as scroll transforms are set up through the same visual interface. The tradeoff is the boundary of the tool. A site that fits Framer's model ships quickly and looks polished; a site that needs custom server logic, unusual routing, or a data layer outside the CMS reaches the edge of what the canvas can express. Teams sometimes publish a marketing site in Framer while the product itself is built elsewhere.

Ghost
Publishing and newsletters with paid subscriptions built in.
Ghost is a publishing platform that combines a website, a newsletter, and paid membership in one system. A publication runs on Ghost, posts are delivered by email to subscribers, and paid tiers are managed through the same admin rather than through a separate membership plugin. The product is open source and can be self-hosted, and the hosted service is the commercial offering. Subscriptions are handled through Stripe, with the platform managing member records, tiers, and gated content. Because the site and the newsletter are the same system, a post does not have to be maintained in two places. The tradeoff compared with a hosted newsletter service is that Ghost expects the publication to be a website first. It is a good fit for a writer or a small media business that wants a domain, an archive, and a subscriber list under its own control; it is a heavier tool for someone whose only need is to send an email to a list.

Craft
Document editor with a native feel and structured blocks.
Craft is a document editor built for Apple platforms first, with a native application rather than a web app wrapped in a shell. Documents are composed from blocks, and the editor supports the formatting and media handling expected of a modern writing tool: tables, code blocks, callouts, and embedded content. The product adds structure on top of the document. Blocks can be linked and referenced, documents can be nested into a hierarchy, and a daily-notes surface provides a place to capture without deciding where something belongs first. Sharing produces a web page with a readable layout rather than a raw export. Craft is a good fit for people who write long-form documents and want a native editor with a strong visual result. It is a weaker fit for teams that need a shared wiki with granular permissions, or for anyone who wants their notes stored as plain files rather than in the application's own format.

OpenSea
A marketplace for NFTs with collection pages and on-chain settlement.
OpenSea is a marketplace for non-fungible tokens. A seller lists an item by signing an order, and the transfer settles on-chain when a buyer accepts, which means the marketplace itself never holds the asset. The product is organised around collections. A collection groups tokens that share a contract and a theme, and its page shows floor price, volume, and listed items. That structure is what makes a large set of individually distinct tokens navigable, and it is why the marketplace became the default place to look up a collection's activity. The tradeoffs are the marketplace's and the asset's. Listing is free because it is only a signature, but settlement costs gas, and a listing can be bypassed if the same asset is sold elsewhere. Fees and royalty enforcement have changed repeatedly, which matters to creators whose income depended on secondary sales.

tldraw
An infinite canvas toolkit for building drawing and diagram features.
tldraw is two things at once: a drawing application at tldraw.com and an SDK that other products use to add a canvas. The SDK is the more consequential half - it is a set of React components and a document model for building an infinite canvas into an application. The document model is the part that distinguishes it from a plain canvas library. Shapes are records with types and properties, the store is a reactive document, and collaboration is expressed as changes to that document. That structure is what lets an application persist a drawing, sync it between clients, and extend it with custom shape types. The editor is published as a package, and the hosted application at tldraw.com is a demonstration of what the SDK can build. For a product that needs a whiteboard, a design surface, or an annotation layer, the SDK is the reason to look at it.

Sanity
A structured content platform with a customizable editing environment.
Sanity is a content platform built around structured documents rather than pages. Content is stored as typed documents with references between them, and the editing interface is configured in code to match that model. The Studio is the distinguishing piece. It is a React application that a team configures and deploys, so the editing experience can be shaped to a content model - custom field components, validation, and previews - rather than accepting a fixed admin panel. The content itself is served through a query API over the Content Lake. Because content is structured, the same document can render into a website, a mobile application, and a feed without duplication. References between documents are resolved by the API rather than by embedding copies, which is what keeps a change in one place from drifting across surfaces.

Excalidraw
A hand-drawn-style virtual whiteboard that runs in the browser.
Excalidraw is a virtual whiteboard that renders shapes with a hand-drawn line style. The aesthetic is deliberate: a diagram that looks sketched reads as a work in progress, which changes how a team treats it during a discussion. The product runs in the browser with no account required for a basic session. A drawing can be exported as an image or a file, shared through a link, and embedded in another page. For teams that need persistence and collaboration, an end-to-end encrypted room or a self-hosted deployment is available. The source is published and the project is widely embedded: several documentation tools and editors use Excalidraw's component rather than building their own diagram surface. That reuse is the clearest evidence that the drawing layer is separable from the hosted app.